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raymarching
Raymarching is a rendering technique used in computer graphics to visualize 3D scenes by advancing a ray step-by-step through space instead of calculating exact geometric intersections. At each step, the algorithm evaluates information about the scene—such as distance to the nearest surface (from a distance field)—to determine how far the ray can safely move forward. This process continues until the ray hits a surface or exits the scene. Raymarching is commonly used for rendering implicit surfaces, volumetric effects, and procedural content like fractals or signed distance fields because it doesn’t require explicit mesh geometry.
Blender 5.0 Beta: Repeat Zones and Raymarching Demos
Blender 5.0 has reached Beta and is already setting a new bar for procedural shading: Repeat Zones in the node editor and rendering updates unlock “Interstellar”-style effects — from a tesseract to dense forest scenes with tens of thousands...
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